In 2026 "world model" shows up in reinforcement-learning papers, in LeCun's new company, in Google's playable video worlds and in NVIDIA's robotics launches. The shared core: learn a model that predicts how an environment's state or observations evolve, usually given an action, so that an agent, a planner, a test harness or a person can use the prediction instead of the real world. But what they predict, in what space, and for what purpose differ a lot; settle those questions before comparing any numbers.

Why the term is so confusing

Primary sources define it differently. For Ha and Schmidhuber (2018) it is a generative model of a reinforcement-learning environment, which lets them "train our agent entirely inside of its own hallucinated dream generated by its world model …" (abstract) and then transfer the policy back; LeCun (2022) makes it one module of an autonomous agent that predicts future states in an abstract representation space (§3); NVIDIA Cosmos (2025-01) frames it as a "digital twin" for physical AI; World Labs (2026-06) sorts world models by output into renderers (observations), simulators (state such as geometry and physics) and planners (actions). A July 2026 perspective paper by Chen et al. says plainly in its abstract that there is no consensus on what a world model is.

The term has also become a label for companies and deals: AMI Labs announced a $1.03B round on 2026-03-10 (AMI Labs), and AMD announced on 2026-09-28 that it would acquire World Labs for about $8.2B in stock (AMD press release). When you see it, do not assume which kind is meant.

Ask 4 questions first

Question Common answers
Predicts what? The next latent state and reward; the next few video frames; the embedding of a future clip; a 3D scene; or only reward, value and policy
In what space? A compact latent vector; pixels, or video tokens / latents; a learned embedding; explicit 3D (Gaussian splats, meshes)
Conditioned on what, and on actions? Robot actions, keyboard and mouse, ego trajectory, text events; some only control the camera, some take no action at all
Used for what? Planning; training a policy in imagination; simulating and evaluating other policies; generating training data; entertainment

One question, several kinds of answer

The whole series uses one teaching example: a robot arm is about to push a cup toward the edge of a table. Will the cup fall if it pushes 2 cm, or 5 cm? The numbers are a teaching setup, not any paper's experiment. Different world models answer in completely different forms:

Kind What it returns for "push 5 cm" Who uses the answer
Dreamer-style latent model The next latent state, a predicted reward, and whether the episode continues (it ends if the cup falls) A policy trained in imagination
MuZero-style model Only reward, value and policy; it need not say where the cup is Tree search
Video world model The next few frames: the cup slides, maybe tips over A person watching, a scoring evaluator, a policy using it as training data
JEPA The embedding of the future clip, then its distance to the embedding of a "goal image" A planner such as CEM
Interactive video world A person presses keys to push the cup and sees the scene respond in real time A player, or an agent under test

6 meanings

Common usage falls into 6 kinds; each row lists 1–2 representatives:

Meaning Predicts Space Action-conditioned? Main use Examples
(a) RL world model Next latent state, reward, continuation; MuZero predicts only reward, value and policy Compact latent Yes Policy learning in imagination; planning (MCTS, MPC) DreamerV3, MuZero
(b) JEPA / latent predictive Representations of masked or future parts Learned embedding; no pixel decoder needed Not in pretraining; yes in the action-conditioned variant Representation learning; planning by energy minimisation I-JEPA, V-JEPA 2-AC
(c) Interactive generative video Next frame or frames Pixels (via latent tokens or latents) Yes (keyboard, mouse, camera, text events) Playable worlds, agent training environments, entertainment Genie, Genie 3
(d) World foundation models for robots and driving Future multi-camera video (some add lidar or radar), sometimes actions Pixels or latents Yes (ego trajectory, robot actions, text) Synthetic data, policy evaluation, closed-loop simulation; recently the policy itself Cosmos, GAIA-2
(e) 3D / spatial An explicit 3D scene, or view-consistent frames 3D or posed frames Mostly camera only Content creation, simulation assets, real-to-sim Marble, HY-World 2.0
(f) Implicit world models inside general models Whether an LLM or video generator internally represents world state Hidden activations, or generated outputs n/a Interpretability; "world simulator" claims Othello-GPT, Sora tech report

The easiest confusion is between (c) and ordinary video generation. Sora and Veo are prompt-in, clip-out generators; interactive world models also take actions, generate frame by frame in real time and keep the scene consistent.

A timeline

  • 2018-03 World Models: VAE plus MDN-RNN plus a linear controller; the controller is trained inside the model's "dream" and then transferred.
  • 2019-11 MuZero (DeepMind): the model predicts only reward, value and policy, combined with MCTS.
  • 2019-12 Dreamer: actor-critic learned on imagined latent trajectories; followed by DreamerV2 (2020-10) and DreamerV3 (2023-01).
  • 2022-06 LeCun's position paper proposes JEPA and planning by energy minimisation; I-JEPA (2023-01) first applies it to images.
  • 2024-02 Genie (Google DeepMind): learns latent actions from platformer videos without action labels, yielding an interactive environment.
  • 2025-01 NVIDIA Cosmos: open world foundation models, tokenizers and a data curation pipeline.
  • 2025-06 V-JEPA 2 / V-JEPA 2-AC (Meta FAIR): pretraining on more than one million hours of video, then action conditioning, planning zero-shot on Franka arms.
  • 2025-08 Genie 3: Google DeepMind's blog describes real-time 720p, 24 fps worlds that stay consistent for minutes.
  • 2025-09 Dreamer 4: trained only on offline data inside a 2B-parameter video world model, it obtains diamonds in Minecraft.
  • 2026-01 to 03 Project Genie opens to paying subscribers; the Waymo World Model post-trains Genie 3 into a driving simulator; DreamZero generates video and actions together and serves directly as a robot policy; AMI Labs launches, and LeWorldModel and V-JEPA 2.1 appear.

As of October 2026

  • Playable video worlds went public. On 2026-01-29 Google opened Project Genie to US Google AI Ultra subscribers, itself stating that generations last only 60 seconds and may not follow prompts or physics; Runway released a GWM Worlds 2 research preview on 2026-09-03; open models include Skywork's Matrix-Game 3.0 (2026-03) and Overworld's Waypoint (from 2026-01). Most of these models' frame rates and resolutions are self-reported.
  • In robotics and driving, world models moved from making data to evaluating policies to serving as the policy, as in DreamZero from NVIDIA and collaborators in February 2026. Waymo (2026-02) published no fidelity metrics; Wayve's GAIA-4 (2026-08) gave a single number, "2.5× better reconstruction faithfulness".
  • The JEPA line has new papers; the new company has no model yet. V-JEPA 2.1 (Meta FAIR, 2026-03-15), LeWorldModel (2026-03-13) and H-JEPA (2026-10-05) were released; as of 2026-10-15, AMI Labs' updates page lists no model, paper or code.
  • Evaluation shifted from "does it look right" to "is it useful". Shang et al.'s WorldArena (2026-02) reports a gap between visual quality and usefulness on embodied tasks; Lu et al.'s WRBench (2026-06, 23 models) finds that models returning to a scene tend to resume it as it was instead of advancing the event that was in motion.

What has settled and what is still moving

Fairly settled Still moving Signals to watch next
Training a policy inside a learned latent model works on standard tasks: DreamerV3 ran 150+ tasks with one configuration (authors' report, Nature 2025) How far large video models and offline-only data can go: Dreamer 4's diamond rate is 0.7% (Google DeepMind, 2025-09) Against the 0.7% baseline as of 2026-10: offline imagination training at higher success rates, or on tasks beyond Minecraft
Predicting in embedding space can support zero-shot planning on lab robot arms: V-JEPA 2-AC (Meta's tests in its own two labs, 2025-06) Collapse-prevention recipes: EMA plus stop-gradient, SIGReg (2025-11), LeWM (2026-03); hierarchical planning with H-JEPA (2026-10) As of 2026-10-15: whether AMI Labs releases a model; whether JEPA planning leaves lab arms and drops sub-goal images
Real-time interactive video worlds can be built: Genie 3 at 720p, 24 fps (DeepMind blog, 2025-08) Memory and consistency beyond minutes: about 1 minute of visual memory for Genie 3 (DeepMind blog, 2025-08); several 2026 memory benchmarks all report systematic failures Follow-up results on memory tests such as WRBench (2026-06) and WorldMemBench (2026-10)
World models can serve as policy evaluators with a reported correlation to real outcomes: a Veo-based evaluator at Pearson 0.86 for its strongest policy across several out-of-distribution axes (Google DeepMind, 2025-12) World models as the policy itself: DreamZero (2026-02), Cosmos Policy (2026-01), 1X (2026-01), all tested by their own authors As of 2026-10: whether driving simulators (GAIA-3/4, Waymo) publish correlations with real outcomes
Visual realism is not physical correctness, nor usefulness to an agent: Physics-IQ (2025-01), WorldArena (2026-02) Physics-IQ Verified scores are rising, but the top entry used best-of-N and was vendor-submitted (leaderboard, read 2026-10-15) Like-for-like comparisons; whether outcome distributions are calibrated (Odyssey's CaliBench, 2026-08, vendor-published)

"Fairly settled" means a primary result holds in the original paper's setting; it does not mean it holds for other tasks or data.

How this relates to other notes on this site

How this series reads

  1. Learning inside imagination (Dreamer): RSSM, training actor-critic on imagined trajectories, a hand-computed λ-return, and how to read Dreamer 4's 0.7%
  2. Predict representations, not pixels (JEPA): why not predict pixels, representation collapse and its fixes, and how V-JEPA 2-AC plans with embedding distances
  3. Video you can act in (Genie and playable worlds): real-time interactive video world models such as Genie
  4. For robots and cars: simulator, evaluator, and policy: world models as data engines, as policy evaluators, and as the policy itself
  5. Do they actually understand the world?: what probes, physics benchmarks and memory tests show
  6. Review questions: interview questions and a self-check